You can discuss this version in the Func_Msgboard news thread here. New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatability improvements, many bug fixes, and a cleaner source release to make it easier to install and compile. I am not finished working on this project, so bug reports and feature requests are welcome.įebruThe latest version is 0.85. Therefore, if you can run glquake, you can probably run Fitzquake. While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original glquake uses. I am also slowly adding support for new modding or mapping features such as skyboxes, fog, and colored light. My secondary focus is adding conveniences for mappers and general users. My primary focus is fixing a lot of the rendering bugs which made glquake inferior to the software renderer. Fitzquake is a modified glquake based on the source code released by id Software.
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